#include "LocalShader.h"

REGISTER_SHADER(LocalVertexShader, "RayMarchingVolumeCloud\\Local.vert")

REGISTER_SHADER(LocalFragmentShader, "RayMarchingVolumeCloud\\Local.frag")

REGISTER_SHADER(ShadowVertexShader, "RayMarchingVolumeCloud\\Shadow.vert")

REGISTER_SHADER(ShadowGeometryShader, "RayMarchingVolumeCloud\\Shadow.geom")

REGISTER_SHADER(DeferredVertexShader, "RayMarchingVolumeCloud\\Deferred.vert")

REGISTER_SHADER(DeferredFragmentShader, "RayMarchingVolumeCloud\\Deferred.frag")

REGISTER_SHADER(MrtVertexShader, "RayMarchingVolumeCloud\\Mrt.vert")

REGISTER_SHADER(MrtFragmentShader, "RayMarchingVolumeCloud\\Mrt.frag")

REGISTER_SHADER(SkyboxVertexShader, "RayMarchingVolumeCloud\\Skybox.vert")

REGISTER_SHADER(SkyboxFragmentShader, "RayMarchingVolumeCloud\\Skybox.frag")

REGISTER_SHADER(CubeCloudVertexShader, "RayMarchingVolumeCloud\\CubeCloud.vert")

REGISTER_SHADER(CubeCloudFragmentShader, "RayMarchingVolumeCloud\\CubeCloud.frag")

REGISTER_SHADER(NoiseCloudVertexShader, "RayMarchingVolumeCloud\\NoiseCloud.vert")

REGISTER_SHADER(NoiseCloudFragmentShader, "RayMarchingVolumeCloud\\NoiseCloud.frag")



